Randy Prabowo Aug 6, 2019 1 min Limitations Developing the mechanics that would define the core experience of our gameplay was indeed a challenge, but we were ready to take it on and find a way forward. One core mechanic that took a lot of iteration were the zombie swarms, we had to test how many zombies was enough such that it did not cause the game to lag in realistic lighting and suffer low frame rates generally. The zombies and map had to be optimized as well to support the larger amount of zombies that we wanted.